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When Gygax was asked to create the World of Greyhawk product, he was somewhat surprised that other GMs weren't interested in creating their own worlds.
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You can still see this Earthly basis for D&D in early products like Supplement I: Greyhawk (1975) and the Monster Manual (1977), each of which references Earthly locales.
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Gygax's original world of Oerth (pronounced "OITH") looked a lot like the Mid-West that Gygax lived in, with the Nyr Dyv taking the place of the Great Lakes. The wider world got some attention too … and it was rather different from what TSR eventually published. This primordial Oerth was centered on Castle Greyhawk, an infamous series of dungeons created by Gary Gygax and Rob Kuntz. The world of Greyhawk began as Gary Gygax's setting for his house D&D game. World of Greyhawk Fantasy Game Setting (1983), by Gary Gygax, is the core sourcebook for Oerth, the world of Greyhawk. Game elements include the gods of Greyhawk, the clash of political factions, and encounters in this wild land. More than a collection of maps and names, it is an active world filled with decaying empires and dark forests. A world scarred by a vast Sea of Dust, across which drift lost memories from the awful forgotten past.įantasy Game Setting for a panoramic view of this fantastic place. A world where noble elves fight savage invaders and where bold knights wage war on the terror of Iuz A world where bandit kings raid from their remote stronghold